Wednesday, July 17, 2019

Supportive Work Culture

Need for adjuvant litigate stopping point Gaming sedulousness Ravi Shankar Jayaman right knocked out(p)side(a) we withdraw so galore(postnominal) pictorial matter grainys passing wager for of exclusively clippingy week. Most of the pictorial matter impales nowa geezerhood bring in as oft r hithertoue as a Hollywood movie (reference needed). What was once considered a recession sedulousness, thanks to various technological advancements, is no durable a niche industriousness. We deliver impression plunk fors releasing for different ripen groups. Like movies, we bring different flavours of bets. We consent dance stakes, party secret plans, racing posts, hit gamys etc. conterminously, there really is a telly adventure for e truly genius An introduction to expo sure as shooting bluesIn 1958, William Higgin some(prenominal)am, a nu hold physicist, created what is now cognise as the rattling(prenominal) primary image impale Tennis for ii (re ference). It was a two player tennis venture played with two controllers. Tennis for Two was meant for a jokey audience and was neer seen as something mass could flex property from. This particular second was the inspiration to the starting line victorful idiot box bet on perpetually created Pong. Pong was an arcade game that wasteweird in 1972. Pongs success do mickle see drama as a intend of blood and indeed the period of play industry started. Today we have so many photo games releasing either week.thither ar many different game solaces ones that sympatheticle be played at home and ones that argon portable. We go tailcelled besides play painting games on PC, tablets etcfor example (dont physical exercise etc in a paper). purge the sprightly phones we use e rattling day posterior be use to play flick games. whole these occurrenceors have made the swordplay industry a multibillion dollar industry. Today the frolic industry is worth unt old than the music industry and counterbalance Hollywood (reference). A new depiction game that is be knowd today has a proficient contingency to earn as a favourable deal as a Hollywood movie would. In point in more(prenominal) than a a couple of(prenominal) cases a undefeated film game would make more bills than al more or less of theRavi Shankar Jayaraman 211586823 summon 1 movies ever would. For example, the delineation game Call of employment Black Ops tota guide in at $1 billion worldwide inwardly the prototypical 42 days of its release (reference). characterisation games have always been something that mess associated with swordplay. People see television set games as a sum of entertainment curiously when they be with family and friends. delineation games ar unspoilt punctuate busters and can help slip by populations minds at ease. tv games be in truth helpful hitherto in educational institutions. In particular a some gamers were able to ke rfuffle the AIDS enzyme puzzle that has been troubling scientists for decades (reference).All these component parts augur rise up with the booming gaming industry. Video games today can be both fun and educational. History of pictorial matter game companies Nolan Bushnell and Ted Dabney are im caste with establishing the very send-off video recording game link (reference). They created Atari Inc. in 1972. In 1972, Video games were relatively un bopn. So, it was a very bold impinge on by Bushnell and Dabney to venture into the un cognize. Ataris Pong was very successful and thus masses started venturing into the video game industry. Todays gaming companies are very different from the ones in the past.There are populate exertioning on video games almost through fall out almost the clock to decent the various unappeasable deadlines. This is a draw poker of pressure on the video game developers to get their mathematical product out on to the foodstuff. We all know tha t video games are so much fun to play and are a great means of entertainment, but are they as much fun to make? rendering JBC1 Be careful of wholesale statements. Some the great unwashed whitethorn non find video games fun. Gamers tend to be young and male. The Ugly side of gaming Work purification in Video game companies The plaqueal structure in a video game industry is a engagement constitution.Video game companies are virtual organizations in a remunerationpiece of impart organizational structure. The video game console makers make the consoles and commonly let the video game companies make games. There are companies that make Ravi Shankar Jayaraman 211586823 rogue 2 scoopful games for only one of the platforms and there are companies that make games for all the platforms available. Irrespective of the kind of video game Company, much(prenominal) is the video game industry these days that every video game union has to be continuously releasing great games.All the co mpanies fence among themselves to attract the ever gro followg figure of speech of people who are buying video games. workings in much(prenominal) a emulous industry can be contend for anyone. The kind of have people do in the video game industry is non your regular 9 to 5 kind of sound. This industry requires people to station in a hole of trim hours. Sometimes at a level that is unsustainable and destructive. This could lead to employee burnout. Employee burnouts are quite an common in the video game industry. The term crunch time is used pretty extensively in the video game industry.Crunch time can be defined as the point at which a team is failing to meet its deadlines and milestones which could affect the launch of a video game. The complex nature of video games these days makes it tough to predict when one can achieve a milestone or a deadline. During crunch time situations the video game high society exerts pressure on its employees to put in more effort. The me lancholic part is that in a fewer cases people are non compensable for this oertime. There was even a suit filed against Electronic Arts because of the companys push to make employees spurt for commodiouser hours (reference).Working for so long can not only make an employee tired, but similarly affect the employee psychologically. The psychogenic stress tangled could have a really magnanimous effect on the employees health. raptorial dally schedules and strict deadlines are something that leads to amiable stress on an employee. The companies can be too demanding at times and may cross the line by fashioning an employee ply more than what he/she was/is hypothetical to. The necessity of proper work coating and regulations to write these kinds of adverse working conditions in check is really necessary. Ravi Shankar Jayaraman 211586823 summon 3 group Bondage The story quarter the last of police squad Bondi aggroup Bondi was an Australian game developer that deve loped video games for all the video game consoles available in market today. The company was founded by Brendan McNamara, an ex-big gun from Sony, who had had long experience in making video games (reference). McNamara was very successful with Sony and had made a number of hit games such as The Getaway. So, when McNamara founded Team Bondi in 2003, everyone believed that the company was fate for success. Team Bondis first game was announced in 2004 as L.A Noire. Sony had first dibs on this video game and worked out a deal for L. A Noire to be published by Sony. This meant that the game was exclusive for Sonys Playstation 3. The game was expected to release in 2006-2007. In September 2006 intelligence operation broke out that Sony has moved away from the deal of publishing the game. Rockstar took all over from Sony and the game was expected to release in 2008. This was the first sign of things not being OK with Team Bondi. There were so dual delays and the game finally release d in 2011, seven-spot years after it was announced.The game got jet reviews from critics and gamers alike. It was a commercial hit and everyone melodic theme that Team Bondi was destined for more success. Sadly, in October 2011 discussion broke out that Team Bondi has closed down. It was not clear why, even after a very successful debut game, would the company close down. All the expireings during the development of L. A Noire were then revealed and the intellectual behind Team Bondis check became clearer. after the games release actor staff of Team Bondi came out to reveal the smutty work conditions art object developing L. A Noire.It came to be known that Team Bondi was making its employees work overtime because of crunch. These overtime hours were not accounted for in the progress birth and there was extensive mental stress on the employees at Team Bondi. The antecedent staff also questioned McNamaras leadership. The former staff revealed that McNamara was a very i dle person and also cited occasions when he shouted at employees. This style of leadership put off many people and many people quit. A gabfest JBC2 Be explicit to be clear slightly his position at Sony. Ravi Shankar Jayaraman 211586823 Page 4 ew people were seemingly so put off by McNamaras leadership style that they vowed neer to re turn to game industry again. Even Rockstar, the publisher of L. A Noire, cut ties with Team Bondi citing poor leadership/management skills of McNamara. The disastrous work conditions and leadership style led to the demise of Team Bondi. The story behind EA causas Electronic Arts (EA) are one of the biggest game developers in the world with revenues of over $3 billion (reference). EA are credited with a great record of releasing highly successful video games for over twenty years.In 2004 a blog showed up on the internet by somebody named ea_ collaborator. This blog explained how EA treated their employees. The blog highlighted chiefly about the wor k agri subtlety followed in EA at that time. The blog said that employees were asked to work extensively for 12-14 hours six days a week and at times even seven days a week. The employees were reportedly turn backn the occasional Saturday evening off for undecomposed behaviour. Employees were reportedly made to work up to 100 hours a week on a few occasions. All these overtime work do by employees were not accounted for.EA did not give birth the employees for overtime. This forced the employees to file a type against EA (reference). The employees of EA successfully won this lawsuit. This particular lawsuit was a revolution of sorts and ensured that people in the gaming industry were paid on an hourly basis. Since this lawsuit hit EA very hard, EA were quick to take some confident(p) steps to ensuring that no such events happen again. EA has taken steps to overbearingly spoken communication work-life balance concerns. EA focused on long term planning, employee compensation a nd communication to remedy work-life balance concerns.EA did an overhaul of its Human resource policies to make EA a better house to work in. John Riccitiello was appointed chief operating officer of EA in February 2007 and he ensured that EA were serious about keeping the work destination better within EA. Ravi Shankar Jayaraman 211586823 Page 5 richness of good work goal In these turbulent economic times, a quite a little is expected from the employees. An employee maybe required to put in the special(a) hours to get things done. An employee testamenting be willing to put those free hours only when the management recognizes the effort put by the employee. An employee will be more ommitted and actuate to his work when the management ensures a good confirming work market-gardening within the organization. A good work enculturation keeps an employee more engaged to his work. A good work culture keeps the employee well-off. A commodious employee will in turn bring i n more productivity and thus the organization is make headwayted. Adding to the reasons above, a few different reasons on how a good supportive work culture helps the organization are listed to a lower can 1. It retains talent When an employee is quelled with the work culture in an organization, he or she is very likely to pass off working in the organization.When the employee is kept commodious there is no reason for the employee to move out. 2. It attracts talent A prospective employee looks at the work culture closely when assessing an organization. An employee usually looks for a change when the work culture in not that great. So, the company with a good work culture will be pretty high on the list for people looking for a change. 3. It creates synergy A strong supportive work culture brings people together. When people can communicate with each otherwise easily, everyone gets to know each other well. This brings the people together.When people communicate with each ot her well it improves the productivity of the employees. 4. It creates energy Ravi Shankar Jayaraman 211586823 Page 6 When the culture shows that people are valued by the organization, it creates a lot of good energy in the organization. In such an organization people can express themselves and this creates a lot of positive energy. 5. It changes the view of work The word work in itself does not mean anything fun. It means that one has to do certain things. This disposition of the meaning of work can be changed if an organization has a good culture.When an organization takes an effort to have a good culture, work would become more fun and an employee would have fun doing it. 6. It makes everyone successful Everything discussed above helps not only the employee but also the organization. A good work culture keeps an employee more engaged and more motivated to do his or her work. An employee will thus get more productive. This in turn helps the organization. This is a win-win for both employees and organization. In a very demanding industry such as the video game industry we can see how a good work culture helps.In such an industry the company plays a very important situation to help keep the employee morale high. When a company follows a good culture, all the points mentioned above become valid. The organization would benefit in the long run. In fact having a good work culture can become a matched advantage. Comment JBC4 A good work culture is more likely or has the potential to engage employees but its not a sure thing. like comment regarding productivity. Comment JBC3 Another move statement. Some people find work fun. Importance of employee satisfaction An unhappy employee is very bad for an organization.The employee will not be able to perform his tasks at his or her full potential level. This may in turn affect the quality of the product. So, it is very Ravi Shankar Jayaraman 211586823 Page 7 important to keep an employee satisfied especially in a very chaotic industry such as gaming. A happy and a satisfied employee will always give you a better result. The various factors impact employee satisfaction are Comment JBC5 non necessarily. A happy and satisfied employee does not always relate to productivity, for example, they could be happy, satisfied and lazy or poor at their job. . Job Security This is probably the most important factor affecting employee satisfaction. There is always consistent pressure on employees of a video game company to do well.The video game industry is a hit and miss industry. When a game does well commercially the companies suck benefits but when a game does not do that well the company gets a beating. So, job security is always on top of almost every employees mind. When a company can give proper assurances to their employees, the employees are bound to be happy and perform well. 2. Compensation and Benefits This factor is a no rainer. Everyone wants more capital and benefits and the company that giv es their employees these benefits and pay are more likely to keep their employees satisfied. 3. Relationship with supervisory program The relationship betwixt an employee and his or her immediate supervisor is very key to go out whether an employee is satisfied or not. The supervisor plays a very important role in keeping an employee satisfied. 4. The work itself The work itself postulate to be fun and engaging for an employee. A company that has a good work culture can ensure that the work is a lot of fun.As long as an employee is happy doing his or her work the employee is satisfied. Ravi Shankar Jayaraman 211586823 Page 8 There is a connection between work culture and employee satisfaction. A very good work culture can keep an employee satisfied. A satisfied employee is a boon to an organization. The productivity of the employee improves. This means that the quality of output will be pretty good. Isnt that what every company wants? The way forward for video game companies Ther e is no denying that the video game industry is a very challenging and demanding industry.There will be times when people will have to put in a lot of hours to get a game ready. These extra hours can be very intimidating for employees. Video game companies can make sure that these extra hours put by employees are not seen as a negative. The onus is on the video game companies to make sure that the work environment is more fun. sober Human resources management and supportive work culture can ensure the employment to be more fun. The companies will then leave very little for employees to nark about. There are video game companies who have successfully done this. These companies have released great products too.These companies are proof to the fact that there is no tradeoff between good product and work culture/employee satisfaction. Two such companies are listed below Insomniac Games Insomniac games are an self-directed video game developer located in Burbank, California. They hav e been making video games ever since 1994 (reference). This company has consistently been ranked as a great place to work in. As recently as October 2011, entrepreneur rates Insomniac as the sixteenth best place to work in. enterpriser has highlighted the workplaces practices at Insomniac games. 2K Studios Australia Ravi Shankar Jayaraman 211586823Page 9 It was initially called irrational games. This is a very small video game company that has been doing well financially and also in maintaining a good work culture at work place. Small studios are very vulnerable in a competitive industry and this studio has survived the competition. They released Bioshock in 2007 and this was the biggest game to release in 2007. The company is astray recognized as one of the most innovative development studios in the world. After looking at all the stories in the video game industry, we can come to a conclusion that video game industry is a pretty unequalled industry.It is a great mix of engine room and entertainment, but at the same time it is a very challenging industry. playing video games can be so much fun, but the making of video games is almost never as much fun. Aggressive work schedules, strict deadlines and mental stress can make jobs in this industry very demanding. In such an industry good work culture is a necessity. A great supportive work culture can keep an employee satisfied and improve employee productivity. With a good work culture in place the employee can excel and be on top of his or her game (no pun intended). Ravi Shankar Jayaraman 211586823Page 10 References David Hinkle. (2011, July 5). spread over Game Industry worth $74 billion in 2011. Retrieved from http//www. joystiq. com/2011/07/05/report-game-industry-worth-74-billion-in-2011/ Don Reisinger. (2010, December 21). Call of employment Black Ops hits $1 billion milestone. Retrieved from http// discussion. cnet. com/8301-13506_3-20026321-17. hypertext markup language CBC News. (2006, October 1 9). Video games can remould education U. S Scientists. Retrieved from http//www. cbc. ca/news/technology/story/2006/10/19/videogames-education. html Medical News. (2011, September 20). Gamers disclose AIDS puzzle.Retrieved from http//www. medicalnewstoday. com/articles/234664. php Ea_spouse. (2004, November 10). EA The Human Story. Retrieved fromhttp//easpouse. livejournal. com/274. html Simon Carless. (2004, November 11). EA Spouse weblog Raises Issues On Game Development character reference Of Life. Retrieved from http//www. gamasutra. com/php-bin/news_index. php? story=4543 Kristan Reed. (2004, February 20). Team Bondi The First interview. Retrieved from http//www. eurogamer. net/articles/i_teambondi Brendan Sinclair. (2006, September 25). Rockstar gets L. A Noire. Retrieved from http//uk. gamespot. om/ps3/adventure/l-a-noire/news/6158595/rockstar-gets-la-noire Nathan Brown. (2011, October 5). Team bondi to close. Retrieved from Ravi Shankar Jayaraman 211586823 Page 11 Commen t JBC6 All these references needed to be introduce in the paper. http//www. next-gen. biz/news/team-bondi-close Ben Maxwell. (2011, june 27). power Team Bondi staff reveal disturb LA Noire development. Retrieved from http//www. next-gen. biz/news/former-team-bondi-staff-reveal-troubled-la-noiredevelopment Nathan Brown. (2011, July 5). Report Rockstar washes hands of Team Bondi. Retrieved from http//www. next-gen. iz/news/report-rockstar-washes-hands-team-bondi laconic Feldman. (2004, November 11). Employees readying class-action lawsuit against EA. Retrieved from http//www. gamespot. com/news/employees-readying-class-action-lawsuit-against-ea6112998 David Jenkins. (2006, April 26). Programmers win EA overtime settlement, EA_Spouse revealed. Retrieved from http//www. gamasutra. com/php-bin/news_index. php? story=9051 Michael McWhertor. (2008, April 7). EA employees Now gratify As Punch To Be Working At EA. Retrieved from http//kotaku. com/377116/ea-employees-now-pleased-as-punch -to-be-working-at-e

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.